Without us ship builders they didn't have nice big aesthetic ships that could rip apart planets. Before the update dropped there was a HUGE section of the community that was screaming at Schine, "Don't impliment it like this! The way it's proposed will break every design we currently have and force a rethink of structural design!". And we were given a dildo covered in poop as a present. Within 24 hours though the biggest chunk of the playerbase, us shipwrights, discovered that it was our birthday. Literally the day of the update and until i'd say about 12 hours after it dropped, 24 on the outside, the community was still somewhat thriving. Therefore, I guess this game got what it deserved.Īctually it was power 2.0 itself that killed the game. Their needs were ignored in favor of a more fickle playerbase. I'm probably biased, being a builder-style player, but I always felt that the builders were the true playerbase of this game. The pvp playerbase that was prioritized for game updates has moved on, I'm sure. Low-to-medium-skill Builders were commonly dismissed from conversations in favor of pvp players who would create game-breakingly-big ships. If you want good-looking ships with detailed features, the features need to run in a cardinal direction. Just a few new builds from builders who still love the game enough to post their creations.įor us builders/"Lego players", there was not enough shapes to make good shapes in 3D angles. I visited again last night, and there was essentially nothing new. That, and the toxicity of other forum members reduced the appeal of the forum until it no longer made sense to post. When ideas were implemented, they did not follow the completely-thought-out path of the suggestion thread, and instead was sadly half-baked. Many good ideas seemed to be ignored, while pvp-focused ideas were pursued. I used to provide a few, detailed, thoroughly-planned suggestions for gameplay and added features on the game's forums. I still play, but I only ever play singleplayer to build ships due to the many ways that meta players could cheat the game. fleets, fauna, ai, factions, galaxy layout, weapon balance) Of course, the dev probably enjoyed chasing new ideas, as devs do, so original features were left unfixed and disorganized. The true cause was that the dev failed to properly plan out major updates. This was just a symptom of the underlying cause. It only allowed 1 reactor, and the numbers were not adequately reasoned out before being released. I think the #1 reason is the power update. Makes it even sadder cos now us ship-builders have to warn away those who aren't into just pure PVP, cos we remember the days when people would say "If you want to create a functional, 1:1 scale star destroyer, play starmade" :/ Combine that with chambers just not working once they're a single block smaller than required for the current level and the exponential increase of reactors, chambers and thrusters to have anything but a snail ship, and you've got happy PVP players having dogfights in fighters but the core of the community, the shipwrights, feeling hated by the system that hard caps ship size below 10k mass pretty much if you want it to be viable in combat beyond just "sit and fire like a turret". 2 reactor blocks down and then you have to place another 98 to get to the next level. A light escort with minimal armor.įor context, the block-to-level system also applies to power itself, so you put say. Wish you best.ĭunno if you're still watching these threads, but if/when you manage to come back, it might be a good idea to have the team do an update focused on builders as a community, we felt screwed over, to put it politely, when we saw that the new system was so horribly balanced that it actually caused problems with designing ships larger than say. Hope you'll get back to working on Starmade, because your absence left some noticeable void in the genre. There are some other nice building games like From The Depths or Stormworks but they lacking that space aspect. Stationeers have some nice complexity but it's very time consuming, complicated and lacking space exploration, starship building. Better with Empyrion but it feels to cheesy for me but at least it have some story and some basic NPC's. Never liked Space Engineers because it feels to simplified, grindy and boring. I like minimalistic logic designs from Starship Evo (they definitely take less space and give that feel of an electronic modules) and system complexity from Starbase (cables, pipes, modules). New games coming up, maybe you'll get some inspirations. I hope you'll be able to get back to work on it. Too bad you can't work on Starmade anymore, I'm constantly checking on website from time to time if there are some news on progress.
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